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Warrior

"A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none."

OverviewEdit

Warriors are a relatively basic class overall. Melee is the weakest offense in the game, so although the class has useful skills, it's not very popular. The Warrior class has the widest access to melee weapons of any class in the game, making it fairly versatile for leveling up weapon affinities.

Warrior Portrait
Warrior F Portrait

Can be Used by: Human, Winged, Lizardman, Lamia, Orc & Skeleton.

How to Unlock: Classmarks are sold by general Shops from Chapter 1 onward.

Notable Characters

  • Denam (Main Character - default class)
  • Vyce (Unique - as "Guest" only)
  • Cerya (Unique - initial class)

Equipment

Basic Ability

Move Jump RT Melee Ranged
4 Agile 2/3 32 Punch Cast Stones

Core Stats

Attribute Level 1 Growth Rate Level 50
HP 40 ** 299
MP - - -
STR 19 *** 126
VIT 16 ** 118
DEX 16 ** 118
AGI 17 ** 119
AVD 14 ** 116
INT 10 *** 117
MND 12 *** 119
RES 16 * 114
ATK 4 * 8
DEF 2 * 6

SkillsEdit

Skill Lvl SP Cost TP Use Notes/Use
Mighty Impact 3 120 40 Next melee attack has 100% accuracy and is a guaranteed critical hit
Vigorous Attack 15 390 75 Cause all allies within a 2 tile radius of the unit to gain 100% melee accuracy
Double Impact 25 560 50 Allows the unit to perform a melee attack twice

AbilitiesEdit

Skill Lvl SP Cost Notes/Use
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignore a target's Parry and Deflect
Trajectory 1 50 Highlights path of ranged attacks
Counterattack I-IV 3/12/21/30 120/330/500/650 Counter physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 3/12/21/30 90/310/480/630 25/50/75/100% chance to knock an attacked target back one space
Strengthen I-IV 5/16/27/38 120/370/560/740 Increase ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560 Increase DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increase RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increase melee accuracy by 10/20/30/40%
Trueflight I-II 7/19 120/390 Increase ranged accuracy by 10/20%
Dodge I-III 6/18/30 120/390/600 Increase melee avoidance by 10/20/30%
Sidestep I-II 9/22 150/400 Increase ranged avoidance by 10/20%
Spell Ward I-II 9/21 150/400 Increase magic avoidance by 10/20%
Constitution I-IV 8/19/30/41 200/420/610/790 Increase HP stat by 10/20/30/40%
Swiftfoot I 22 460 Increase Move by 1
Jump I 22 500 Increase Jump by 1
Wade I-II 11/21 220/420 Allows movement through water at a cost of 2/1 Move while in water
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows the use of more powerful/effective items
Max TP I-IV 10/20/30/40 290/480/650/800 Increase max TP by 25/50/75/100

TransferableEdit

Skill Notes/Use
Rampart Aura I-II 4/8 tile aura that stops enemy units from advancing past the unit
Tactician I-II Increase TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magical attacks
Treasure Hunt I-II Improves quality of found hidden items

[1]

ReferencesEdit