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Warrior
"A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none."

OverviewEdit

A basic class. Melee is the weakest offense in the game, so although the class has useful skills, it is not very popular. Warrior has the widest access to melee weapons of any class in the game however, making it fairly versatile for levelling weapon affinity.

Can be Used by: Human, Winged, Lizardman, Lamia, Orc, Skeleton

How to Unlock: The Warrior's Classmark is available at shops from Chapter 1

Warrior Portrait
Notable Characters:
  • Denam (Main Character - Default Class)
  • Vyce (As Guest Only)
  • Cerya (Unique)
Warrior F Portrait
Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee (empty) Ranged (empty)
4 Agile 2/3 32 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 40 ** 299
MP - - -
STR 19 *** +126
VIT 16 ** +118
DEX 16 ** +118
AGI 17 ** +119
AVD 14 ** +116
INT 10 *** +117
MND 12 *** +119
RES 16 * +114
ATK 4 * 8
DEF 2 * 6

SkillsEdit

Skill Lvl Cost Notes/Use
Mighty Impact 3 120 Next Melee attack has 100% accuracy and guarantees a critical hit
Vigorous Attack 15 390 Makes all allies in 2 square radius of unit have 100% melee accuracy
Double Impact 25 560 Allows unit to melee attack twice

AbilitiesEdit

Skill Lvl Cost Notes/Use
Trajectory 1 50 Highlights path of ranged attacks.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 3/12/21/30 90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 5/16/27/38 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560/740 Increases DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-II 7/19 120/390 Increases ranged accuracy by 10/20%
Dodge I-III 6/18/30 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-II 9/22 150/400 Increases ranged avoidance by 10/20%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 8/19/30/41 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 22 460 Increases Move by 1
Jump I 22 500 Increases Jump by 1
Wade I-II 11/21 220/420 Allows movement through water at cost of 2/1 Move while in water.
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

TransferableEdit

Skill Notes/Use
Treasure Hunt I-II Improves quality of found hidden items
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back to caster
Tactician I-II Increases TP accumulation by 20/40%
Rampart Aura I-II 4/8 square aura that stops any units from advancing past equipped unit.

[1]

ReferencesEdit

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