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Canopus1
"A winged warrior with a light step on the battlefield. Excellent at both melee and ranged attacks"

OverviewEdit

The Vartan exhibits a number of obvious advantages off the bat, such as high movement, flight and is adept at both melee and ranged combat. As a flyer the Vartan can fly up high to gain an elevation advantage and shoot much farther than normal with Bows, a powerful ability indeed. This class gets two unique abilities, with 'El Colas Winds' being the more useful of the two - it grants the Vartan and nearby allies 'Air-touched' and 'Truestrike', adding extra damage and accuracy to their attacks. Sadly, at very high levels one-handed bows cease to upgrade, a concern that drives many players to resorting to crossbows for this class, or simply abandoning it completely. While this is reasonably effective, this wastes many of the Vartan's best features such as flight and flexibility. This class has as main downside that it's very slow if it moves too far. The cost in RT per square moved is 6, the single highest cost of any class. If used primarily as ranged attacker, it can stay still most of the time, and avoid the penalty.

Can be Used by: Winged Units.

How to Unlock: Rare drop from Winged Units, more commonly in Chapters 1 and 2.

Notable Characters:

Equipment

  • Shields: Small type, including the 6 elemental shields
  • Body Armour: Light type
  • Other Armour: Average access

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
5 Fly 32/32 26 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 281
MP 98
STR +116
VIT +110
DEX +124
AGI +117
AVD +134
INT +120
MND +117
RES +119
ATK 8
DEF 6

SkillsEdit

Skill Lvl SP Cost TP Cost Notes/Use
Elemental Magic 1 50 MP Missile Only
Fey Pact 5 220 40 Attempts to recruit 'Faerie' units.
Huapango Winds 10 290 50 Inflicts Stagger and Air-Averse on adjacent enemy units. Chance of success increases with rank.
El Colas Winds 15 390 50 Grants 'Truestrike' and 'Air-Touched' to self and adjacent ally units

AbilitiesEdit

Skill Lvl Cost Notes/Use
Parry 12 240 Second chance to block melee attacks
Deflect 9 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 2/11/20/29 90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 4/15/26/37 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-IV 6/17/28/39 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I-II 3/15 200/440 Increases RES stat by 10/20%
Truestrike I-IV 3/15/27/39 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-IV 4/16/28/40 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Spellstrike I-II 8/19 90/350 Increases magic accuracy by 10/20%
Dodge I-IV 4/16/28/40 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-IV 5/17/29/41 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-II 9/21 170/420 Increases MP stat by 10/20%
Expand Mind I-II 13/23 220/420 Increases MP restoration by 10/20%
Channelling I-II 11/23 200/420 Reduces MP costs by 5/10%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I-II 22/42 460/790 Increases Move by 1/2
Wade I-II 11/21 220/420 Allows movement through water at cost of 2/1 Move while in water.
Trajectory 1 50 Highlights path of ranged attacks.

TransferableEdit

Skill Notes/Use
Spellstrike III Increases magic accuracy by 30%
Tactician I-II Increases TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items
Max TP I-IV Increases max TP by 25/50/75/100

[1]

ReferencesEdit

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