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"A venerated cleric well-versed in matters of the spirit. Noted for their ability to use offensive divine magic."

OverviewEdit

In a lot of ways you can think of this as a super Cleric that can cast Divine attack spells. For the most part it functions the same, except that the lack of Mother's Blessing hurts the Priest's healing potential. The Holy Water skill is a fine supplement to the Priest's undead destroying capabilities, even though generating the TP can sometimes be difficult especially for successive uses. Absolution counters the scary sounding Condemn, but in practice it is never necessary. This class should serve well as a healer/attacker hybrid.

Can be Used by: Catiua Only

How to Unlock: Catiua is recruited in this class. Classmarks can be stolen from Specific Cleric units in the Phorampa Wildwood

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee(empty) Ranged (empty)
4 Slow 1/2 26 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 260
MP 162
STR +114
VIT +115
DEX +117
AGI +115
AVD +112
INT +116
MND +135
RES +134
ATK 5
DEF 9

SkillsEdit

Skill Lvl SP Cost TP Cost Notes/Use
Divine Magic 1 50 MP Missile, Indirect, Exorcism, Utility, Heal, Major Heal
Seraph's Pact 5 220 40 Attempt to recruit a Divine Unit
Holy Water 6 200 50 Exorcises a nearby incapacitated Undead Unit
Absolution 18 390 50 Negates the 'Condemn' effect
Break Curse 18 440 50 Removes 'Curse', 'Wither' and 'Addle' from an ally unit

AbilitiesEdit

Skill Lvl Cost Notes/Use
Fortify I-II 8/18 120/370 Increases DEF stat by 10/20%
Spellcraft I-IV 7/20/32/45 120/370/560/740 Increases MAG stat by 10/20/30/40%
Resistance I-IV 8/20/32/44 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-III 6/18/30 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-III 9/19/31 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Spellstrike I-IV 5/16/27/38 90/350/550/720 Increases magic accuracy by 10/20/30/40%
Dodge I-III 9/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-III 4/16/28 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-IV 6/18/30/42 150/400/610/800 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 9/20/31/42 200/420/610/790 Increases HP stat by 10/20/30/40%
Insight I-IV 7/18/31/43 170/420/610/790 Increases MP stat by 10/20/30/40%
Expand Mind I-IV 9/19/29/39 220/420/600/760 Increases MP restoration by 10/20/30/40%
Channelling I-IV 7/18/29/40 200/420/610/790 Reduces MP costs by 5/10/15/20%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.
Sanctuary I-II 9/34 240/690 Undead units cannot (I) stop next to equipped unit, (II) move past equipped unit.

TransferableEdit

Skill Notes/Use
Trajectory Highlights path of ranged attacks.
Tactician I-II Increases TP accumulation by 20/40%
Max TP I-IV Increases max TP by 25/50/75/100
Reflect Damage I-II Reflects 10/20% of damage taken by physical attacks back
Absorb MP I-II Absorb 20/40% of MP spent by enemies on equipped unit
Treasure Hunt I-II Improves quality of found hidden items

[1]

ReferencesEdit

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