"A destroyer upon the battlefield, wielding awesome power and the speed to employ it where it's needed most."
Overview[]
Their skills are debuffs (Frightened, Bound) and buff removers (remove readied skills), making them similar in gameplay to a Terror Knight. They can wreak havoc on the frontlines, and significantly weaken enemies. This is intended to be the non-human version of an offensive tank, and they have a high movement allowance to reflect this - but sadly no access to Swiftfoot II - their 5 movement and swimming allows them to reach the frontline early, and the reach of Spears gives them enough range to be similar to Ninja in speed. They're one of the few classes able to equip the full Ogre set (Armor, Helm & Blade), and the full Dark armour set (Thanatos Armor, Skull Helm & Dagda's Hammer). Their skills are focused on offense, but unfortunately they are all ranked skills, meaning it would take ages to improve them. However, high base stats make even rank 1 skills very successful, though.
Can be Used by: Lizards, Lamia and Orcs
How to Unlock: Juggernaut classmarks are rare drops from Juggernaut units.
Equipment
- Shields: All except Shield of Sages, Ogre Shield and Medusa Shield
- Body Armour: Heavy type, except Titania Mail
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
5 | Agile | 2/3 | 28 | Haymaker | Boulder Toss |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 260 | ||
MP | 0 | ||
STR | +125 | ||
VIT | +121 | ||
DEX | +120 | ||
AGI | +115 | ||
AVD | +121 | ||
INT | +114 | ||
MND | +120 | ||
RES | +117 | ||
ATK | 9 | ||
DEF | 5 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Intimidate | 8 | 240 | 50 | Cancels any readied abilities of a target |
Check | 16 | 400 | 50 | Attempts to inflict 'Bound' on all adjacent enemy units |
Threaten | 24 | 550 | 50 | Attempts to Silence and reduce MP of adjacent enemy units |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Steadfast | 15 | 370 | Cannot be knocked back. |
Parry | 12 | 240 | Second chance to block melee attacks |
Deflect | 9 | 240 | Second chance to block ranged attacks |
Overpower | 20 | 400 | Ignores a target's Parry and Deflect |
Counterattack I-IV | 5/14/23/32 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 2/11/20/29 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 3/14/25/36 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-III | 6/18/29 | 120/370/560 | Increases DEF stat by 10/20/30% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-IV | 5/17/29/41 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-IV | 8/20/32/44 | 150/400/610/800 | Increases ranged avoidance by 10/20/30/40% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 10/21/32/43 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 4/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 9/19 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Tactician I-II | Increases TP accumulation by 20/40% |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |