"A heavily armored footsoldier, typically bearing sword and shield which they use to defend their clan upon the battlefield."
Overview
This is intended to be the humanoid-only version of a defensive tank, which is reflected by the skills it can use. The skills Evade and Apostate give extra protection against physical and magic attacks, respectively. But the Decoy buff makes it even harder to bring down a sturdy Hoplite without magic. You will make better use of Evade; because enemy mages are weak. Their weapon selection is uninspiring, with the exception of Spears but they're one of the few classes able to equip the full Ogre set (Armor, Helm & Shield), and the full Dark armour set (Thanatos Armor, Skull Helm & Dagda's Hammer).
Can be Used by: Lizardmen, Lamia and Orcs.
How to Unlock: Drops from enemy Hoplite Units. Rare treasure item from San Bronsa Ruins
Equipment
- Shields: All except Shield of Sages
- Body Armour: Heavy type, except Titania Mail
- Other Armour: Good access
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee(empty) | Ranged (empty) |
4 | Agile | 2/3 | 32 | Punch | Cast Stones |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 289 | ||
MP | 0 | ||
STR | +122 | ||
VIT | +127 | ||
DEX | +116 | ||
AGI | +120 | ||
AVD | +113 | ||
INT | +118 | ||
MND | +119 | ||
RES | +118 | ||
ATK | 6 | ||
DEF | 8 |
Skills
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Evade | 8 | 240 | 70 | Grant 'Nullify' to the caster, allowing them to completely avoid the next physical attack. |
Squash | 14 | 370 | 30 | Removes obstacles like barricades or Jack-o'-Lantern. |
Apostate | 18 | 440 | 75 | Render unit immune to magic attack until next attack turn. |
Rapier Glance | 24 | 550 | 50 | Attempts to inflict 'Shackle' to enemy units |
Abilities
Skill | Lvl | Cost | Notes/Use |
Steadfast | 17 | 370 | Cannot be knocked back. |
Parry | 9 | 240 | Second chance to block melee attacks |
Deflect | 12 | 240 | Second chance to block ranged attacks |
Overpower | 17 | 400 | Ignores a target's Parry and Deflect |
Rampart Aura I-IV | 4/15/26/37 | 50/330/530/710 | 4/8/13/18 square aura that stops any units from advancing past equipped unit. |
Counterattack I-IV | 4/13/22 | 120/330/500 | Counters physical attacks at 25/50/75% Normal damage |
Knockback I-III | 4/13/22 | 90/310/480 | 25/50/75% chance to knock attacked target back one space |
Strengthen I-IV | 4/15/26/37 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-IV | 3/14/25/36 | 120/370/560/740 | Increases DEF stat by 10/20/30/40% |
Resistance I-II | 10/22 | 200/440 | Increases RES stat by 10/20% |
Truestrike I-IV | 4/16/28/40 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Trueflight I-IV | 7/19/31 | 120/390/600/790 | Increases ranged accuracy by 10/20/30/40% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 9/22/34 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-II | 9/21 | 150/400 | Increases magic avoidance by 10/20% |
Constitution I-IV | 8/19/30/41 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Field Alchemy I-IV | 4/8/16/24 | 50/220/370/500 | Allows use of more powerful/effective items. |
Tactician I-II | 15/30 | 370/630 | Increases TP accumulation by 20/40% |
Swiftfoot I | 23 | 460 | Increases Move by 1 |
Jump I | 23 | 500 | Increases Jump by 1 |
Wade I-II | 11/21 | 220/420 | Allows movement through water at cost of 2/1 Move while in water. |
Trajectory | 1 | 50 | Highlights path of ranged attacks. |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |
Transferable
Skill | Notes/Use |
Reflect Magic I-II | Reflects 10/20% of damage taken by magic attacks back |
Treasure Hunt I-II | Improves quality of found hidden items |