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Gryphon
"A monstrous lion with the head of an eagle and giant wings. Able to move with ease over rough terrain and changing elevations."

OverviewEdit

This is a Monster class, which means it has no access to weapons, and can only use accessories but no other equipment. Their basic attacks are unarmed and without weapon skill. Monsters are immune to Knockback effects from humanoids but not from other monsters, and have no access to mobility skills. The Gryphon is arguably the most useful Monster type, because of its TP skills and innate flight. Blood Siphon allows the Gryphon to steal enemies' HP, making it very durable. Although their accuracy is low, their boulder attacks can make them decent ranged attackers, especially because they can easily fly to high ground.

Notable Characters:

  • Berda the Younger (recruited alongside Ganpp)
  • Obda the Younger (recruited alongside Ganpp)

Equipment

  • Accessories only

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee Ranged
4 Fly 32/32 29 Rake Boulder Blow

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 334
MP 0
STR +124
VIT +120
DEX +132
AGI +121
AVD +127
INT +117
MND +111
RES +116
ATK 199
DEF 135

SkillsEdit

Skill Lvl SP Cost TP Cost Notes/Use
Numbing Hook 3 120 50ALL A medium-range attack that deals Slashing damage to a single target Has a chance to inflict 'Stun'
Stun Breath 6 200 50ALL A short-ranged attack that deals Dark damage. Has a chance to inflict 'Stun'
Dash 10 260 75 Increases Move by 3 for next movement.
Featherstep 12 330 40 Removes 'Leaden' from the caster
Blood Siphon 12 330 50ALL A medium-range attack that deals Slashing damage to a single target while also absorbing an equal amount of HP
Wind Shot 14 240 100ALL A medium-range attack that deals Wind damage to multiple targets
Stun Breath II 18 440 100ALL A medium-ranged attack that deals Dark damage to multiple targets. Has a chance to inflict 'Stun'

AbilitiesEdit

Skill Lvl Cost Notes/Use
Counterattack I-III 4/13/22 120/330/500 Counters physical attacks at 25/50/75% Normal damage
Strengthen I-II 6/17 120/370 Increases ATK stat by 10/20%
Fortify I-IV 5/16/27/38 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I-IV 6/18/30/42 200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-IV 3/15/27/39 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Dodge I-IV 4/16/28/40 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-III 5/17/29 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-II 8/20 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 8/19/30/41 200/420/610/790 Increases HP stat by 10/20/30/40%
Tactician I-II 15/30 370/630 Increases TP accumulation by 20/40%
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

[1]

ReferencesEdit

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