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Azelstan

"A pirate plying the Obero Sea, only those unaffiliated with any groups or orders are called by the name buccaneer."

Overview[]

The Buccaneer is a very capable melee class, with some ranged options. One of the better classes, in particular after getting the useful 'Speedstar' skill. This class gets quite a few other skills too, although most of them aren't particularly useful they still serve to help round out this versatile class. The Buccaneer is comparable to the Ranger, enjoying the same movement advantages like Swiftfoot II and swimming, but is arguably superior overall thanks to 'Speedstar'.

Can be Used by: Denam, Vyce, Canopus and Azelstan

How to Unlock: 1 Classmark is given at the end of the sidequest to recruit Azelstan(After recruiting him you have to clean other 2 quest areas in pirate graveyard, the first is by the left route after you recruit him, the other is 'the last' map of pirate graveyard (on holy grounds) and you will get the classmark only if you accept to retrieve the treasure chest. Additional Classmarks can be dropped by Skeleton units in the Pirate's Graveyard.

Equipment

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee Attack (empty) Ranged (empty)
4 Agile 2/3 25 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 283
MP 0
STR 125
VIT 121
DEX 122
AGI 120
AVD 128
INT 108
MND 114
RES 120
ATK 8
DEF 5

Skills[]

Skill Lvl SP Cost TP Cost Notes/Use
Coax 5 220 40 Attempts to recruit a Lizardman/Lamia Unit
Barricade 6 200 60 Sets up an obstacle that blocks a space.
Evade 8 240 70 Avoids the next physical attack on the caster
Speedstar 10 260 30 Grants 'Quickened' to the user
Shadowbreak 12 330 40 Dispels Shadows
Back Attack 15 240 40 Treats the next attack as if attacking from behind
Stirring Kiss 18 440 50 Removes Shackle and Hobble from a single unit.
Apostate 20 440 75 Unit is immune to magic until next turn
Risk Management 22 440 50 Redirects damage taken to nearby ally units.

Abilities[]

Skill Lvl Cost Notes/Use
Trajectory 1 50 Highlights path of ranged attacks.
Steadfast 17 370 Cannot be knocked back.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-II 4/15 90/310 25/50% chance to knock attacked target back one space
Strengthen I-IV 6/17/28/39 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-IV 5/16/27/38 120/370/560/740 Increases DEF stat by 10/20/30/40%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-IV 3/15/27/39 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Trueflight I-IV 6/18/30/42 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-IV 4/16/28/40 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-IV 7/19/31/43 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20/30/40%
Constitution I-IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 3/8/16/24 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I-II 21/41 460/790 Increases Move by 1/2
Jump I-II 21/41 500/820 Increases Jump by 1/2
Wade I-II 9/19 220/420 Allows movement through water at cost of 2/1 Move while in water.

Transferable[]

Skill Notes/Use
Double Attack Allows use of two weapons simultaneously
Fusils (PSP) Allows the use of fusils weapon (1-handed for buccaneer only
Max TP I-IV Increases max TP by 25/50/75/100
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back
Treasure Hunt I-II Improves quality of found hidden items
Tactician I-II Increases TP accumulation by 20/40%

[1]

References[]

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