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Archer

"A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply in bad weather."

Overview[]

Archers are similar to the Warrior class, except ranged focused, which makes a considerable difference. Overpowered during the earlier stages of the game, due to the Archer being the only generic class with access to 2-handed Bows. Bows fire arrows in an arc rather than a straight line, allowing Archers to avoid the many obstacles in early urban battles. Later eclipsed by mages and other classes capable of attacking multiple units per turn until they learn Double Shot, enabling them to kill two opponents in a row with clever positioning and targeting.

Archer M Portrait
Archer F Portrait

Can be Used by: Human, Winged, Lamia, Orc & Skeleton.

How to Unlock: Classmarks are sold by general Shops from Chapter 1 onward.

Notable Characters

Equipment

Basic Ability

Move Jump RT Melee Ranged
3 Agile 2/3 26 Punch Cast Stones

Core Stats

Attribute Level 1 Growth Rate Level 50
HP 30 279
MP - - -
STR 15 117
VIT 10 117
DEX 21 128
AGI 19 121
AVD 15 113
INT 11 113
MND 14 121
RES 15 117
ATK 4 8
DEF 2 6

Skills[]

Skill Lvl SP Cost TP Use Notes/Use
Tremendous Shot 3 120 40 Next ranged attack has 100% accuracy and is a guaranteed critical hit
Eagle Eye 15 390 70 Cause all allies within a 2 tile radius of the unit to gain 100% ranged accuracy
Double Shot 25 560 50 Allows the unit to perform a ranged attack twice

Abilities[]

Skill Lvl SP Cost Notes/Use
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignore a target's Parry and Deflect
Trajectory 1 50 Highlights path of ranged attacks
Counterattack I-IV 3/12/21/30 120/330/500/650 Counter physical attacks at 25/50/75/100% Normal damage
Knockback I-II 5/14 90/310 25/50% chance to knock an attacked target back one space
Strengthen I-IV 7/18/29/40 120/370/560/740 Increase ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560 Increase DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increase RES stat by 10/20%
Truestrike I-III 6/18/30 90/370/580 Increase melee accuracy by 10/20/30%
Trueflight I-IV 4/16/28/40 120/390/600/790 Increase ranged accuracy by 10/20/30/40%
Dodge I-III 7/19/31 120/390/600 Increase melee avoidance by 10/20/30%
Sidestep I-IV 6/18/30/42 150/400/610/800 Increase ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increase magic avoidance by 10/20%
Constitution I-IV 7/18/29/40 200/420/610/790 Increase HP stat by 10/20/30/40%
Swiftfoot I 23 460 Increase Move by 1
Jump I 23 500 Increase Jump by 1
Wade I 11 220 Allows movement through water at a cost of 2 Move while in water
Field Alchemy I-IV 1/7/14/21 50/220/370/500 Allows the use of more powerful/effective items
Max TP I-IV 10/20/30/40 290/480/650/800 Increase max TP by 25/50/75/100

Transferable[]

Skill Notes/Use
Tactician I-II Increase TP accumulation by 20/40%
Reflect Magic I-II Reflects 10/20% of damage taken by magical attacks
Treasure Hunt I-II Improves quality of found hidden items

[1]

References[]

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