"This dragon, well-versed in the way of the {element}, serves as a heavy unit on the battlefield. Its scales reduce damage taken while it deals death with tail and breath"


This is a Monster class, which means it has no access to weapons, and can only use accessories but no other equipment. Their basic attacks are unarmed and without weapon skills. Dragons are immune to Knockback effects from humanoids but not from other monsters, and have no access to mobility skills outside of the 'Dash' skill. Dragon Classes each have an elemental affiliation, which determines their special breath attacks and Resonance skills. Besides this, they are all very similar in playstyle, with the exception of Flood and Flame Dragons, which get innate Swim and Lavawalk skills, respectively. Arc and Dark Dragons also have slightly different level access to skills than the 'elemental' dragons , and can also learn Tactician, which can be transferred to the other Dragon classes. [1]


Basic Ability:

Move Move Type Jump (up/down) Base RT Melee Ranged
Agile 4 2/3 31 Bite Boulder Blow

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 354
MP 0
STR 132
VIT 133
DEX 120
AGI 114
AVD 112
INT 117
MND 120
RES 120
ATK 205
DEF 151


Skill Lvl SP Cost TP Cost Notes/Use
Tail Lash 3 120 50ALL A close-ranged (within 2 tiles distance) Crushing attack to a single target.
{Element} Breath 6 200 50ALL A 2-tile range attack that deals {element} damage to up to 2 units in front. Each element may cause an additional status effect.
Toxic Breath 9 200 50ALL A 2-tile attack that deals Dark damage to up to 2 units in front. May Inflict 'Leaden'
Dash 10 260 70 Adds 3 tiles to the next movement range.
Dragon Eye 11 310 35 Makes next Skill 100% accurate.
{Element} Resonance 14 330 60 Inflicts '{Element} Averse' to nearby enemies and '{Element}-Touched' to allies.
{Element} Breath II 18 440 100ALL A 3-tile range attack that deals {element} damage to up to 5 units in front. Each element may cause an additional status effect.
Dragon's Scale 21 500 75 Reduces Damage by 80% until next turn and reflects damage taken to attacker. Cannot counter in this state.
Toxic Breath II 24 440 100ALL A 3-tile range attack that deals Dark damage to up to 5 units in front. May Inflict 'Leaden'


For the elemental dragons, their abilities are the same except Arc and Dark Dragons learn certain abilities at different levels.

Skill Lvl Cost Notes/Use
Rampart Aura I-III 4/15/26(E)
50/330/530 4/8/13 square aura that stops any units from advancing past equipped unit.
Counterattack I-IV 4/13/22/31 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-IV 3/12/22/31(E)
90/310/480/630 25/50/75/100% chance to knock attacked target back one space
Strengthen I-IV 6/17/28/39 (E)
5/16/27/38 (A/D)
120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-III 7/18/29(E)
120/370/560 Increases DEF stat by 10/20/30%
Resistance I-IV 8/20/32/44(E)
200/440/650/830 Increases RES stat by 10/20/30/40%
Truestrike I-IV 4/16/28/40 90/370/580/770 Increases melee accuracy by 10/20/30/40%
Dodge I-IV 5/17/29/41 120/390/600/790 Increases melee avoidance by 10/20/30/40%
Sidestep I-III 8/20/32 150/400/610 Increases ranged avoidance by 10/20/30%
Spell Ward I-II 8/20 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 9/20/31/42(E)
200/420/610/790 Increases HP stat by 10/20/30/40%
Tactician I-II 14/29 (A/D only) 370/630 Increases TP accumulation by 20/40%
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100


Skill Notes/Use
Tactician I-II Increases TP accumulation by 20/40%
Divine/Dark Magic Allows access to divine/dark magic (access to: None (see below))
  • Tactician cannot be naturally learnt but can be found on enemy Dragon units who can be recruited or Arc/Dark Dragons and the skill then transferred over.
  • Although Arc/Dark Dragons can technically use the Divine/Dark Magic skill, they have no means of learning them, and are barred from using any spells anyway.


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