"An aggressive, violent giant, yet possessed of intellect enough to wield magic."
Overview[]
This is a Monster class, which means it has no access to weapons, and can only use accessories but no other equipment. The Cyclops can use basic consumables, but items that require Field Alchemy can never be used by the Cyclops directly. Their basic attacks are unarmed and without weapon skill. Monsters are immune to Knockback effects from humanoids but not from other monsters, and have no access to mobility skills. Cyclopes can cast any spell from scrolls, and their access to basic consumables puts them halfway between Monsters and Humanoids in terms of usefulness. They will be weak casters when compared with fully equipped humanoid mages, but their complete access to Dark Magic spells gives them great appeal. Cyclopes' access to Salamander and Wendigo summons is the only occurrence in game of a class having varying spell access to the 6 natural elements. Dark Magic serves them best, but all their TP skills are non-elemental, so if you don't care about access to the utility spells, or the high-MP-cost Abyss apocrypha, you are free to choose the element you prefer.
Notable Characters:
- None
Equipment
- Accessories only
Basic Ability:
Move | Move Type | Jump (up/down) | Base RT | Melee | Ranged |
4 | Agile | 2/3 | 30 | Haymaker | Boulder Toss |
Core Stats:
Attribute | Base Rating | Level-Up Growth | Level 50 Rating |
HP | 329 | ||
MP | 102 | ||
STR | +125 | ||
VIT | +121 | ||
DEX | +120 | ||
AGI | +114 | ||
AVD | +112 | ||
INT | +130 | ||
MND | +119 | ||
RES | +127 | ||
ATK | 212 | ||
DEF | 139 |
Skills[]
Skill | Lvl | SP Cost | TP Cost | Notes/Use |
Glare | 6 | 200 | 50 | Inflicts 'Hobble' to adjacent enemy units |
Dash | 11 | 260 | 70 | Adds 3 to Move for next turn |
Sweaty Palms | 12 | 330 | 50All | Crushing attack that inflicts 'Leaden' and 'Hobble'. |
Howl | 16 | 400 | 50 | Inflicts 'Stun' to nearby enemy units. |
Reeking Meatballs | 20 | 480 | 50All | Crushing attack that inflicts 'Addle' and 'Misstep'. |
Stinky Feet | 26 | 580 | 50All | Crushing attack that inflicts 'Shackle' |
Pirate Breath | 32 | 680 | 50All | Crushing attack that inflicts 'Wither' and 'Spoilheal' |
Abilities[]
Skill | Lvl | Cost | Notes/Use |
Counterattack I-IV | 4/13/22/31 | 120/330/500/650 | Counters physical attacks at 25/50/75/100% Normal damage |
Knockback I-IV | 2/11/20/29 | 90/310/480/630 | 25/50/75/100% chance to knock attacked target back one space |
Strengthen I-IV | 7/18/29/40 | 120/370/560/740 | Increases ATK stat by 10/20/30/40% |
Fortify I-III | 7/18/29 | 120/370/560 | Increases DEF stat by 10/20/30% |
Spellcraft I-IV | 7/20/32/45 | 120/370/560/740 | Increases MAG stat by 10/20/30/40% |
Resistance I-IV | 6/18/30/42 | 200/440/650/830 | Increases RES stat by 10/20/30/40% |
Truestrike I-IV | 5/17/29/41 | 90/370/580/770 | Increases melee accuracy by 10/20/30/40% |
Spellstrike I-IV | 7/18/29/40 | 90/350/550/720 | Increases magic accuracy by 10/20/30/40% |
Dodge I-IV | 6/18/30/42 | 120/390/600/790 | Increases melee avoidance by 10/20/30/40% |
Sidestep I-III | 7/19/31 | 150/400/610 | Increases ranged avoidance by 10/20/30% |
Spell Ward I-IV | 8/20/32/44 | 150/400/610/800 | Increases magic avoidance by 10/20/30/40% |
Constitution I-IV | 11/22/33/44 | 200/420/610/790 | Increases HP stat by 10/20/30/40% |
Insight I-IV | 8/20/32/44 | 170/420/610/790 | Increases MP stat by 10/20/30/40% |
Expand Mind I-IV | 11/21/31/41 | 220/420/600/760 | Increases MP restoration by 10/20/30/40% |
Channelling I-IV | 11/23/35/47 | 200/420/610/790 | Reduces MP costs by 5/10/15/20% |
Tactician I-II | 15/30 | 370/630 | Increases TP accumulation by 20/40% |
Max TP I-IV | 10/20/30/40 | 290/480/650/800 | Increases max TP by 25/50/75/100 |
Transferable[]
Skill | Notes/Use |
Absorb MP I-II | Absorb 20/40% of MP spent by enemies on equipped unit |
Note - Absorb MP can be found on certain cyclops units but cannot be naturally learnt.