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Archer
"A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply in bad weather."

OverviewEdit

Like a Warrior, except with ranged skills instead, which makes a big difference. Archers are overpowered early on because they are the first generic class that has access to 2-handed Bows, which are powerful, and can fire the arrow in an arc rather than a straight line, which avoids the many obstacles in early urban battles. They are later eclipsed by mages and other classes that can attack more than 1 unit per turn until they learn Double Shot, which can allow you to kill 2 opponents in a row with clever positioning and targeting.

Can be Used by: Human, Winged, Lamia, Orc, Skeleton

How to Unlock: The Archer's Mark is available at shops

Notable Characters:
Archer M Portrait
Equipment
Archer F Portrait

Basic Ability:

Move Move Type Jump (up/down) Base RT Melee Attack (empty) Ranged (empty)
3 Agile 2/3 26 Punch Cast Stones

Core Stats:

Attribute Base Rating Level-Up Growth Level 50 Rating
HP 279
MP - - -
STR +117
VIT +117
DEX +128
AGI +121
AVD +113
INT +113
MND +121
RES +117
ATK 8
DEF 6

SkillsEdit

Skill Lvl Cost Notes/Use
Tremendous Shot 3 120 Next ranged attack has 100% accuracy and guarantees a critical hit
Eagle Eye 15 390 Makes all allies in 2 square radius of unit have 100% ranged accuracy
Double Shot 25 560 Allows unit to range attack twice

AbilitiesEdit

Skill Lvl Cost Notes/Use
Trajectory 1 50 Highlights path of ranged attacks.
Parry 12 240 Second chance to block melee attacks
Deflect 12 240 Second chance to block ranged attacks
Overpower 20 400 Ignores a target's Parry and Deflect
Counterattack I-IV 3/12/21/30 120/330/500/650 Counters physical attacks at 25/50/75/100% Normal damage
Knockback I-II 5/14 90/310 25/50% chance to knock attacked target back one space
Strengthen I-IV 7/18/29/40 120/370/560/740 Increases ATK stat by 10/20/30/40%
Fortify I-III 6/18/29 120/370/560/740 Increases DEF stat by 10/20/30%
Resistance I-II 10/22 200/440 Increases RES stat by 10/20%
Truestrike I-III 6/18/30 90/370/580 Increases melee accuracy by 10/20/30%
Trueflight I-IV 4/16/28/40 120/390/600/790 Increases ranged accuracy by 10/20/30/40%
Dodge I-III 7/19/31 120/390/600 Increases melee avoidance by 10/20/30%
Sidestep I-IV 6/18/30/42 150/400/610/800 Increases ranged avoidance by 10/20/30/40%
Spell Ward I-II 9/21 150/400 Increases magic avoidance by 10/20%
Constitution I-IV 7/18/29/40 200/420/610/790 Increases HP stat by 10/20/30/40%
Field Alchemy I-IV 1/7/14/21 50/220/370/500 Allows use of more powerful/effective items.
Swiftfoot I 23 460 Increases Move by 1
Jump I 23 500/820 Increases Jump by 1
Wade I 11 220 Allows movement through water at cost of 2 Move while in water.
Max TP I-IV 10/20/30/40 290/480/650/800 Increases max TP by 25/50/75/100

TransferableEdit

Skill Notes/Use
Treasure Hunt I-II Improves quality of found hidden items
Reflect Magic I-II Reflects 10/20% of damage taken by magic attacks back to caster
Tactician I-II Increases TP accumulation by 20/40%

[1]

ReferencesEdit

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